GNU Octave  4.4.1
A high-level interpreted language, primarily intended for numerical computations, mostly compatible with Matlab
Character.h
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1 /*
2  This file is part of Konsole, KDE's terminal.
3 
4  Copyright (C) 2007, 2013 by Robert Knight <robertknight@gmail.com>
5  Copyright (C) 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
6 
7  Rewritten for QT4 by e_k <e_k at users.sourceforge.net>, Copyright (C)2008
8 
9  This program is free software: you can redistribute it and/or modify
10  it under the terms of the GNU General Public License as published by
11  the Free Software Foundation; either version 2 of the License, or
12  (at your option) any later version.
13 
14  This program is distributed in the hope that it will be useful,
15  but WITHOUT ANY WARRANTY; without even the implied warranty of
16  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17  GNU General Public License for more details.
18 
19  You should have received a copy of the GNU General Public License
20  along with this program; if not, write to the Free Software
21  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
22  02110-1301 USA.
23 */
24 
25 #ifndef CHARACTER_H
26 #define CHARACTER_H
27 
28 // Qt
29 #include <QtCore/QHash>
30 
31 // Local
32 #include "unix/CharacterColor.h"
33 
34 typedef unsigned char LineProperty;
35 
36 static const int LINE_DEFAULT = 0;
37 static const int LINE_WRAPPED = (1 << 0);
38 static const int LINE_DOUBLEWIDTH = (1 << 1);
39 static const int LINE_DOUBLEHEIGHT = (1 << 2);
40 
41 #define DEFAULT_RENDITION 0
42 #define RE_BOLD (1 << 0)
43 #define RE_BLINK (1 << 1)
44 #define RE_UNDERLINE (1 << 2)
45 #define RE_REVERSE (1 << 3) // Screen only
46 #define RE_INTENSIVE (1 << 3) // Widget only
47 #define RE_CURSOR (1 << 4)
48 #define RE_EXTENDED_CHAR (1 << 5)
49 
50 /**
51  * A single character in the terminal which consists of a unicode character
52  * value, foreground and background colors and a set of rendition attributes
53  * which specify how it should be drawn.
54  */
55 class Character
56 {
57 public:
58  /**
59  * Constructs a new character.
60  *
61  * @param _c The unicode character value of this character.
62  * @param _f The foreground color used to draw the character.
63  * @param _b The color used to draw the character's background.
64  * @param _r A set of rendition flags which specify how this character is to be drawn.
65  */
66  inline Character(quint16 _c = ' ',
69  quint8 _r = DEFAULT_RENDITION)
70  : character(_c), rendition(_r), foregroundColor(_f), backgroundColor(_b) {}
71 
72  union
73  {
74  /** The unicode character value for this character. */
75  quint16 character;
76  /**
77  * Experimental addition which allows a single Character instance to contain more than
78  * one unicode character.
79  *
80  * charSequence is a hash code which can be used to look up the unicode
81  * character sequence in the ExtendedCharTable used to create the sequence.
82  */
83  quint16 charSequence;
84  };
85 
86  /** A combination of RENDITION flags which specify options for drawing the character. */
87  quint8 rendition;
88 
89  /** The foreground color used to draw this character. */
91  /** The color used to draw this character's background. */
93 
94  /**
95  * Returns true if this character has a transparent background when
96  * it is drawn with the specified @p palette.
97  */
98  bool isTransparent(const ColorEntry* palette) const;
99  /**
100  * Returns true if this character should always be drawn in bold when
101  * it is drawn with the specified @p palette, independent of whether
102  * or not the character has the RE_BOLD rendition flag.
103  */
104  bool isBold(const ColorEntry* base) const;
105 
106  /**
107  * Compares two characters and returns true if they have the same unicode character value,
108  * rendition and colors.
109  */
110  friend bool operator == (const Character& a, const Character& b);
111  /**
112  * Compares two characters and returns true if they have different unicode character values,
113  * renditions or colors.
114  */
115  friend bool operator != (const Character& a, const Character& b);
116 };
117 
118 inline bool operator == (const Character& a, const Character& b)
119 {
120  return a.character == b.character &&
121  a.rendition == b.rendition &&
122  a.foregroundColor == b.foregroundColor &&
123  a.backgroundColor == b.backgroundColor;
124 }
125 
126 inline bool operator != (const Character& a, const Character& b)
127 {
128  return a.character != b.character ||
129  a.rendition != b.rendition ||
130  a.foregroundColor != b.foregroundColor ||
131  a.backgroundColor != b.backgroundColor;
132 }
133 
134 inline bool Character::isTransparent(const ColorEntry* base) const
135 {
140 }
141 
142 inline bool Character::isBold(const ColorEntry* base) const
143 {
148 }
149 
150 extern unsigned short vt100_graphics[32];
151 
152 
153 /**
154  * A table which stores sequences of unicode characters, referenced
155  * by hash keys. The hash key itself is the same size as a unicode
156  * character ( ushort ) so that it can occupy the same space in
157  * a structure.
158  */
160 {
161 public:
162  /** Constructs a new character table. */
165 
166  /**
167  * Adds a sequences of unicode characters to the table and returns
168  * a hash code which can be used later to look up the sequence
169  * using lookupExtendedChar()
170  *
171  * If the same sequence already exists in the table, the hash
172  * of the existing sequence will be returned.
173  *
174  * @param unicodePoints An array of unicode character points
175  * @param length Length of @p unicodePoints
176  */
177  ushort createExtendedChar(ushort* unicodePoints , ushort length);
178  /**
179  * Looks up and returns a pointer to a sequence of unicode characters
180  * which was added to the table using createExtendedChar().
181  *
182  * @param hash The hash key returned by createExtendedChar()
183  * @param length This variable is set to the length of the
184  * character sequence.
185  *
186  * @return A unicode character sequence of size @p length.
187  */
188  ushort* lookupExtendedChar(ushort hash , ushort& length) const;
189 
190  /** The global ExtendedCharTable instance. */
192 private:
193  // calculates the hash key of a sequence of unicode points of size 'length'
194  ushort extendedCharHash(ushort* unicodePoints , ushort length) const;
195  // tests whether the entry in the table specified by 'hash' matches the
196  // character sequence 'unicodePoints' of size 'length'
197  bool extendedCharMatch(ushort hash , ushort* unicodePoints , ushort length) const;
198  // internal, maps hash keys to character sequence buffers. The first ushort
199  // in each value is the length of the buffer, followed by the ushorts in the buffer
200  // themselves.
201  QHash<ushort,ushort*> extendedCharTable;
202 };
203 
204 #endif // CHARACTER_H
An entry in a terminal display&#39;s color palette.
ushort extendedCharHash(ushort *unicodePoints, ushort length) const
Definition: Emulation.cpp:332
std::string hash(hash_fptr hash_fcn, const std::string &str, int result_buf_len)
Definition: lo-hash.cc:42
static const int LINE_DOUBLEWIDTH
Definition: Character.h:38
ushort * lookupExtendedChar(ushort hash, ushort &length) const
Looks up and returns a pointer to a sequence of unicode characters which was added to the table using...
Definition: Emulation.cpp:393
#define DEFAULT_FORE_COLOR
#define DEFAULT_RENDITION
Definition: Character.h:41
A single character in the terminal which consists of a unicode character value, foreground and backgr...
Definition: Character.h:55
bool operator!=(const Character &a, const Character &b)
Definition: Character.h:126
#define COLOR_SPACE_DEFAULT
Describes the color of a single character in the terminal.
bool operator==(const Character &a, const Character &b)
Definition: Character.h:118
quint16 charSequence
Experimental addition which allows a single Character instance to contain more than one unicode chara...
Definition: Character.h:83
ushort createExtendedChar(ushort *unicodePoints, ushort length)
Adds a sequences of unicode characters to the table and returns a hash code which can be used later t...
Definition: Emulation.cpp:358
quint8 rendition
A combination of RENDITION flags which specify options for drawing the character. ...
Definition: Character.h:87
unsigned short vt100_graphics[32]
bool extendedCharMatch(ushort hash, ushort *unicodePoints, ushort length) const
Definition: Emulation.cpp:341
QHash< ushort, ushort * > extendedCharTable
Definition: Character.h:201
unsigned char LineProperty
Definition: Character.h:34
calling an anonymous function involves an overhead quite comparable to the overhead of an m file function Passing a handle to a built in function is because the interpreter is not involved in the internal loop For a
Definition: cellfun.cc:400
friend bool operator==(const Character &a, const Character &b)
Compares two characters and returns true if they have the same unicode character value, rendition and colors.
Definition: Character.h:118
bool transparent
If true character backgrounds using this color should be transparent.
static const int LINE_WRAPPED
Definition: Character.h:37
ExtendedCharTable()
Constructs a new character table.
Definition: Emulation.cpp:411
#define BASE_COLORS
friend bool operator!=(const Character &a, const Character &b)
Compares two characters and returns true if they have different unicode character values...
Definition: Character.h:126
A table which stores sequences of unicode characters, referenced by hash keys.
Definition: Character.h:159
CharacterColor backgroundColor
The color used to draw this character&#39;s background.
Definition: Character.h:92
bool isBold(const ColorEntry *base) const
Returns true if this character should always be drawn in bold when it is drawn with the specified pal...
Definition: Character.h:142
bool bold
If true characters drawn using this color should be bold.
CharacterColor foregroundColor
The foreground color used to draw this character.
Definition: Character.h:90
static ExtendedCharTable instance
The global ExtendedCharTable instance.
Definition: Character.h:191
quint16 character
The unicode character value for this character.
Definition: Character.h:75
b
Definition: cellfun.cc:400
static const int LINE_DEFAULT
Definition: Character.h:36
bool isTransparent(const ColorEntry *palette) const
Returns true if this character has a transparent background when it is drawn with the specified palet...
Definition: Character.h:134
#define COLOR_SPACE_SYSTEM
static const int LINE_DOUBLEHEIGHT
Definition: Character.h:39
Character(quint16 _c=' ', CharacterColor _f=CharacterColor(COLOR_SPACE_DEFAULT, DEFAULT_FORE_COLOR), CharacterColor _b=CharacterColor(COLOR_SPACE_DEFAULT, DEFAULT_BACK_COLOR), quint8 _r=0)
Constructs a new character.
Definition: Character.h:66
#define DEFAULT_BACK_COLOR