GNU Octave  4.2.1
A high-level interpreted language, primarily intended for numerical computations, mostly compatible with Matlab
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octave::opengl_renderer Member List

This is the complete list of members for octave::opengl_renderer, including all inherited members.

camera_diroctave::opengl_rendererprivate
camera_posoctave::opengl_rendererprivate
clip_code(double x, double y, double z) const octave::opengl_rendererinlineprivate
current_lightoctave::opengl_rendererprivate
draw(const graphics_object &go, bool toplevel=true)octave::opengl_renderervirtual
draw(const Matrix &hlist, bool toplevel=false)octave::opengl_rendererinlinevirtual
draw_all_lights(const base_properties &props, std::list< graphics_object > &obj_list)octave::opengl_rendererprivate
draw_axes(const axes::properties &props)octave::opengl_rendererprotectedvirtual
draw_axes_boxes(const axes::properties &props)octave::opengl_rendererprivate
draw_axes_children(const axes::properties &props)octave::opengl_rendererprivate
draw_axes_planes(const axes::properties &props)octave::opengl_rendererprivate
draw_axes_x_grid(const axes::properties &props)octave::opengl_rendererprivate
draw_axes_y_grid(const axes::properties &props)octave::opengl_rendererprivate
draw_axes_z_grid(const axes::properties &props)octave::opengl_rendererprivate
draw_figure(const figure::properties &props)octave::opengl_rendererprotectedvirtual
draw_hggroup(const hggroup::properties &props)octave::opengl_rendererprotectedvirtual
draw_image(const image::properties &props)octave::opengl_rendererprotectedvirtual
draw_light(const light::properties &props)octave::opengl_rendererprotectedvirtual
draw_line(const line::properties &props)octave::opengl_rendererprotectedvirtual
draw_marker(double x, double y, double z, const Matrix &lc, const Matrix &fc)octave::opengl_rendererprotectedvirtual
draw_patch(const patch::properties &props)octave::opengl_rendererprotectedvirtual
draw_pixels(int w, int h, const float *data)octave::opengl_rendererprotectedvirtual
draw_pixels(int w, int h, const uint8_t *data)octave::opengl_rendererprotectedvirtual
draw_pixels(int w, int h, const uint16_t *data)octave::opengl_rendererprotectedvirtual
draw_surface(const surface::properties &props)octave::opengl_rendererprotectedvirtual
draw_text(const text::properties &props)octave::opengl_rendererprotectedvirtual
draw_uibuttongroup(const uibuttongroup::properties &props, const graphics_object &go)octave::opengl_rendererprotectedvirtual
draw_uipanel(const uipanel::properties &props, const graphics_object &go)octave::opengl_rendererprotectedvirtual
end_marker(void)octave::opengl_rendererprotectedvirtual
filled_marker_idoctave::opengl_rendererprivate
finish(void)octave::opengl_renderervirtual
get_transform(void) const octave::opengl_rendererinlinevirtual
init_gl_context(bool enhanced, const Matrix &backgroundColor)octave::opengl_rendererprotectedvirtual
init_marker(const std::string &m, double size, float width)octave::opengl_rendererprotectedvirtual
interpreteroctave::opengl_rendererprivate
is_nan_or_inf(double x, double y, double z) const octave::opengl_rendererinlineprivate
make_marker_list(const std::string &m, double size, bool filled) const octave::opengl_rendererprivate
marker_idoctave::opengl_rendererprivate
max_lightsoctave::opengl_rendererprivate
num_lightsoctave::opengl_rendererprivate
opengl_renderer(void)octave::opengl_renderer
opengl_renderer(const opengl_renderer &)octave::opengl_rendererprivate
operator=(const opengl_renderer &)octave::opengl_rendererprivate
render_grid(const double linewidth, const std::string &gridstyle, const Matrix &gridcolor, const double gridalpha, const Matrix &ticks, double lim1, double lim2, double p1, double p1N, double p2, double p2N, int xyz, bool is_3D)octave::opengl_rendererprotectedvirtual
render_text(const std::string &txt, double x, double y, double z, int halign, int valign, double rotation=0.0)octave::opengl_rendererprotectedvirtual
render_tickmarks(const Matrix &ticks, double lim1, double lim2, double p1, double p1N, double p2, double p2N, double dx, double dy, double dz, int xyz, bool doubleside)octave::opengl_rendererprotectedvirtual
render_ticktexts(const Matrix &ticks, const string_vector &ticklabels, double lim1, double lim2, double p1, double p2, int xyz, int ha, int va, int &wmax, int &hmax)octave::opengl_rendererprotectedvirtual
set_clipbox(double x1, double x2, double y1, double y2, double z1, double z2)octave::opengl_rendererprotectedvirtual
set_clipping(bool on)octave::opengl_rendererprotectedvirtual
set_color(const Matrix &c)octave::opengl_rendererprotectedvirtual
set_font(const base_properties &props)octave::opengl_rendererprotectedvirtual
set_interpreter(const caseless_str &interp)octave::opengl_rendererinlineprotectedvirtual
set_linestyle(const std::string &s, bool stipple=false, double linewidth=0.5)octave::opengl_rendererprotectedvirtual
set_linewidth(float w)octave::opengl_rendererprotectedvirtual
set_normal(int bfl_mode, const NDArray &n, int j, int i)octave::opengl_rendererprivate
set_polygon_offset(bool on, float offset=0.0f)octave::opengl_rendererprotectedvirtual
set_viewport(int w, int h)octave::opengl_renderervirtual
setup_opengl_transformation(const axes::properties &props)octave::opengl_rendererprotectedvirtual
text_to_pixels(const std::string &txt, uint8NDArray &pixels, Matrix &bbox, int halign=0, int valign=0, double rotation=0.0)octave::opengl_rendererprotectedvirtual
text_to_strlist(const std::string &txt, std::list< text_renderer::string > &lst, Matrix &bbox, int halign=0, int valign=0, double rotation=0.0)octave::opengl_rendererprotectedvirtual
toolkitoctave::opengl_rendererprivate
txt_rendereroctave::opengl_rendererprivate
view_vectoroctave::opengl_rendererprivate
xformoctave::opengl_rendererprivate
xmaxoctave::opengl_rendererprivate
xminoctave::opengl_rendererprivate
xZ1octave::opengl_rendererprivate
xZ2octave::opengl_rendererprivate
ymaxoctave::opengl_rendererprivate
yminoctave::opengl_rendererprivate
zmaxoctave::opengl_rendererprivate
zminoctave::opengl_rendererprivate
~opengl_renderer(void)octave::opengl_rendererinlinevirtual