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15.3.2 Graphics Objects

The hierarchy of graphics objects was explained above. See Introduction to Graphics Structures. Here the specific objects are described, and the properties contained in these objects are discussed. Keep in mind that graphics objects are always referenced by handle.

root figure

the top level of the hierarchy and the parent of all figure objects. The handle index of the root figure is 0.

figure

A figure window.

axes

A set of axes. This object is a child of a figure object and may be a parent of line, text, image, patch, surface, or light objects.

line

A line in two or three dimensions.

text

Text annotations.

image

A bitmap image.

patch

A filled polygon, currently limited to two dimensions.

surface

A three-dimensional surface.

light

A light object used for lighting effects on patches and surfaces.

15.3.2.1 Creating Graphics Objects

You can create any graphics object primitive by calling the function of the same name as the object; In other words, figure, axes, line, text, image, patch, surface, and light functions. These fundamental graphic objects automatically become children of the current axes object as if hold on was in place. Separately, axes will automatically become children of the current figure object and figures will become children of the root object 0.

If this auto-joining feature is not desired then it is important to call newplot first to prepare a new figure and axes for plotting. Alternatively, the easier way is to call a high-level graphics routine which will both create the plot and then populate it with low-level graphics objects. Instead of calling line, use plot. Or use surf instead of surface. Or use fill instead of patch.

: axes ()
: axes (property, value, …)
: axes (hax)
: h = axes (…)

Create an axes object and return a handle to it, or set the current axes to hax.

Called without any arguments, or with property/value pairs, construct a new axes. For accepted properties and corresponding values, see set.

Called with a single axes handle argument hax, the function makes hax the current axis. It also restacks the axes in the corresponding figure so that hax is the first entry in the list of children. This causes hax to be displayed on top of any other axes objects (Z-order stacking).

See also: gca, set, get.

: line ()
: line (x, y)
: line (x, y, property, value, …)
: line (x, y, z)
: line (x, y, z, property, value, …)
: line (property, value, …)
: line (hax, …)
: h = line (…)

Create line object from x and y (and possibly z) and insert in the current axes.

Multiple property-value pairs may be specified for the line object, but they must appear in pairs.

If the first argument hax is an axes handle, then plot into this axis, rather than the current axes returned by gca.

The optional return value h is a graphics handle (or vector of handles) to the line objects created.

See also: image, patch, rectangle, surface, text.

: patch ()
: patch (x, y, c)
: patch (x, y, z, c)
: patch ("Faces", faces, "Vertices", verts, …)
: patch (…, prop, val, …)
: patch (…, propstruct, …)
: patch (hax, …)
: h = patch (…)

Create patch object in the current axes with vertices at locations (x, y) and of color c.

If the vertices are matrices of size MxN then each polygon patch has M vertices and a total of N polygons will be created. If some polygons do not have M vertices use NaN to represent "no vertex". If the z input is present then 3-D patches will be created.

The color argument c can take many forms. To create polygons which all share a single color use a string value (e.g., "r" for red), a scalar value which is scaled by caxis and indexed into the current colormap, or a 3-element RGB vector with the precise TrueColor.

If c is a vector of length N then the ith polygon will have a color determined by scaling entry c(i) according to caxis and then indexing into the current colormap. More complicated coloring situations require directly manipulating patch property/value pairs.

Instead of specifying polygons by matrices x and y, it is possible to present a unique list of vertices and then a list of polygon faces created from those vertices. In this case the "Vertices" matrix will be an Nx2 (2-D patch) or Nx3 (3-D patch). The MxN "Faces" matrix describes M polygons having N vertices—each row describes a single polygon and each column entry is an index into the "Vertices" matrix to identify a vertex. The patch object can be created by directly passing the property/value pairs "Vertices"/verts, "Faces"/faces as inputs.

Instead of using property/value pairs, any property can be set by passing a structure propstruct with the respective field names.

If the first argument hax is an axes handle, then plot into this axis, rather than the current axes returned by gca.

The optional return value h is a graphics handle to the created patch object.

Implementation Note: Patches are highly configurable objects. To truly customize them requires setting patch properties directly. Useful patch properties are: "cdata", "edgecolor", "facecolor", "faces", "facevertexcdata".

See also: fill, get, set.

: surface (x, y, z, c)
: surface (x, y, z)
: surface (z, c)
: surface (z)
: surface (…, prop, val, …)
: surface (hax, …)
: h = surface (…)

Create a surface graphic object given matrices x and y from meshgrid and a matrix of values z corresponding to the x and y coordinates of the surface.

If x and y are vectors, then a typical vertex is (x(j), y(i), z(i,j)). Thus, columns of z correspond to different x values and rows of z correspond to different y values. If only a single input z is given then x is taken to be 1:rows (z) and y is 1:columns (z).

Any property/value input pairs are assigned to the surface object.

If the first argument hax is an axes handle, then plot into this axis, rather than the current axes returned by gca.

The optional return value h is a graphics handle to the created surface object.

See also: surf, mesh, patch, line.

: light ()
: light (…, prop, val, …)
: light (hax, …)
: h = light (…)

Create light object in the current axes or for axes hax.

When a light object is present in an axes object and the properties "EdgeLighting" or "FaceLighting" of a patch or surface object are set to a value other than "none", these objects are drawn with light and shadow effects. Supported values for these properties are "none" (no lighting effects), "flat" (faceted look of the objects) and "gouraud" (linear interpolation of the lighting effects between the vertices). For patch objects, the normals must be set manually (property "VertexNormals").

Up to eight light objects are supported per axes.

Lighting is only supported for graphics toolkits supporting OpenGL (i.e. "fltk" and "qt").

The following properties specific to the light object can be passed with their respective values:

"Color": The color of the light object can be passed as an

RGB-vector (e.g., [1 0 0] for red) or as a string (e.g., "r" for red). The default color is white ([1 1 1]).

"Position": The direction from which the light emanates as an

1x3-vector. The default direction is [1 0 1].

"Style": This string defines whether the light emanates from a

light source at infinite distance ("infinite") or from a local point source ("local").

If light is called with an axes handle hax, it must be passed as the first argument.

Optionally, the handle to the light object is returned in h.

See also: get, set, patch, surface, lighting, material.

15.3.2.2 Handle Functions

To determine whether a variable is a graphics object index, or an index to an axes or figure, use the functions ishandle, isaxes, and isfigure.

: ishandle (h)

Return true if h is a graphics handle and false otherwise.

h may also be a matrix of handles in which case a logical array is returned that is true where the elements of h are graphics handles and false where they are not.

See also: isaxes, isfigure.

: ishghandle (h)
: ishghandle (h, type)

Return true if h is a graphics handle (of type type) and false otherwise.

When no type is specified the function is equivalent to ishandle.

See also: ishandle.

: isaxes (h)

Return true if h is an axes graphics handle and false otherwise.

If h is a matrix then return a logical array which is true where the elements of h are axes graphics handles and false where they are not.

See also: isaxes, ishandle.

: isfigure (h)

Return true if h is a figure graphics handle and false otherwise.

If h is a matrix then return a logical array which is true where the elements of h are figure graphics handles and false where they are not.

See also: isaxes, ishandle.

The function gcf returns an index to the current figure object, or creates one if none exists. Similarly, gca returns the current axes object, or creates one (and its parent figure object) if none exists.

: h = gcf ()

Return a handle to the current figure.

The current figure is the default target for graphics output. If multiple figures exist, gcf returns the last created figure or the last figure that was clicked on with the mouse.

If a current figure does not exist, create one and return its handle. The handle may then be used to examine or set properties of the figure. For example,

fplot (@sin, [-10, 10]);
fig = gcf ();
set (fig, "numbertitle", "off", "name", "sin plot")

plots a sine wave, finds the handle of the current figure, and then renames the figure window to describe the contents.

Note: To find the current figure without creating a new one if it does not exist, query the "CurrentFigure" property of the root graphics object.

get (0, "currentfigure");

See also: gca, gco, gcbf, gcbo, get, set.

: h = gca ()

Return a handle to the current axis object.

The current axis is the default target for graphics output. In the case of a figure with multiple axes, gca returns the last created axes or the last axes that was clicked on with the mouse.

If no current axes object exists, create one and return its handle. The handle may then be used to examine or set properties of the axes. For example,

ax = gca ();
set (ax, "position", [0.5, 0.5, 0.5, 0.5]);

creates an empty axes object and then changes its location and size in the figure window.

Note: To find the current axis without creating a new axes object if it does not exist, query the "CurrentAxes" property of a figure.

get (gcf, "currentaxes");

See also: gcf, gco, gcbf, gcbo, get, set.

: h = gco ()
: h = gco (fig)

Return a handle to the current object of the current figure, or a handle to the current object of the figure with handle fig.

The current object of a figure is the object that was last clicked on. It is stored in the "CurrentObject" property of the target figure.

If the last mouse click did not occur on any child object of the figure, then the current object is the figure itself.

If no mouse click occurred in the target figure, this function returns an empty matrix.

Programming Note: The value returned by this function is not necessarily the same as the one returned by gcbo during callback execution. An executing callback can be interrupted by another callback and the current object may be changed.

See also: gcbo, gca, gcf, gcbf, get, set.

The get and set functions may be used to examine and set properties for graphics objects. For example,

get (0)
    ⇒ ans =
       {
         type = root
         currentfigure = [](0x0)
         children = [](0x0)
         visible = on
         …
       }

returns a structure containing all the properties of the root figure. As with all functions in Octave, the structure is returned by value, so modifying it will not modify the internal root figure plot object. To do that, you must use the set function. Also, note that in this case, the currentfigure property is empty, which indicates that there is no current figure window.

The get function may also be used to find the value of a single property. For example,

get (gca (), "xlim")
    ⇒ [ 0 1 ]

returns the range of the x-axis for the current axes object in the current figure.

To set graphics object properties, use the set function. For example,

set (gca (), "xlim", [-10, 10]);

sets the range of the x-axis for the current axes object in the current figure to ‘[-10, 10]’.

Default property values can also be queried if the set function is called without a value argument. When only one argument is given (a graphic handle) then a structure with defaults for all properties of the given object type is returned. For example,

set (gca ())

returns a structure containing the default property values for axes objects. If set is called with two arguments (a graphic handle and a property name) then only the defaults for the requested property are returned.

: val = get (h)
: val = get (h, p)

Return the value of the named property p from the graphics handle h.

If p is omitted, return the complete property list for h.

If h is a vector, return a cell array including the property values or lists respectively.

See also: set.

: set (h, property, value, …)
: set (h, properties, values)
: set (h, pv)
: value_list = set (h, property)
: all_value_list = set (h)

Set named property values for the graphics handle (or vector of graphics handles) h.

There are three ways to give the property names and values:

set is also used to query the list of values a named property will take. clist = set (h, "property") will return the list of possible values for "property" in the cell list clist. If no output variable is used then the list is formatted and printed to the screen.

If no property is specified (slist = set (h)) then a structure slist is returned where the fieldnames are the properties of the object h and the fields are the list of possible values for each property. If no output variable is used then the list is formatted and printed to the screen.

For example,

hf = figure ();
set (hf, "paperorientation")
⇒  paperorientation:  [ landscape | {portrait} | rotated ]

shows the paperorientation property can take three values with the default being "portrait".

See also: get.

: parent = ancestor (h, type)
: parent = ancestor (h, type, "toplevel")

Return the first ancestor of handle object h whose type matches type, where type is a character string.

If type is a cell array of strings, return the first parent whose type matches any of the given type strings.

If the handle object h itself is of type type, return h.

If "toplevel" is given as a third argument, return the highest parent in the object hierarchy that matches the condition, instead of the first (nearest) one.

See also: findobj, findall, allchild.

: h = allchild (handles)

Find all children, including hidden children, of a graphics object.

This function is similar to get (h, "children"), but also returns hidden objects (HandleVisibility = "off").

If handles is a scalar, h will be a vector. Otherwise, h will be a cell matrix of the same size as handles and each cell will contain a vector of handles.

See also: findall, findobj, get, set.

: findfigs ()

Find all visible figures that are currently off the screen and move them onto the screen.

See also: allchild, figure, get, set.

Figures can be printed or saved in many graphics formats with print and saveas. Occasionally, however, it may be useful to save the original Octave handle graphic directly so that further modifications can be made such as modifying a title or legend.

This can be accomplished with the following functions by

fig_struct = hdl2struct (gcf);
save myplot.fig -struct fig_struct;
…
fig_struct = load ("myplot.fig");
struct2hdl (fig_struct);
: s = hdl2struct (h)

Return a structure, s, whose fields describe the properties of the object, and its children, associated with the handle, h.

The fields of the structure s are "type", "handle", "properties", "children", and "special".

See also: struct2hdl, hgsave, findobj.

: h = struct2hdl (s)
: h = struct2hdl (s, p)
: h = struct2hdl (s, p, hilev)

Construct a graphics handle object h from the structure s.

The structure must contain the fields "handle", "type", "children", "properties", and "special".

If the handle of an existing figure or axes is specified, p, the new object will be created as a child of that object. If no parent handle is provided then a new figure and the necessary children will be constructed using the default values from the root figure.

A third boolean argument hilev can be passed to specify whether the function should preserve listeners/callbacks, e.g., for legends or hggroups. The default is false.

See also: hdl2struct, hgload, findobj.

: hnew = copyobj (horig)
: hnew = copyobj (horig, hparent)

Construct a copy of the graphic objects associated with the handles horig and return new handles hnew to the new objects.

If a parent handle hparent (root, figure, axes, or hggroup) is specified, the copied object will be created as a child of hparent.

If horig is a vector of handles, and hparent is a scalar, then each handle in the vector hnew has its "Parent" property set to hparent. Conversely, if horig is a scalar and hparent a vector, then each parent object will receive a copy of horig. If horig and hparent are both vectors with the same number of elements then hnew(i) will have parent hparent(i).

See also: struct2hdl, hdl2struct, findobj.


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